Stop Hitting Yourself is for getting hit by the falling rocks caused by using your Hammer. Trophies: Stop Hitting Yourself & Whack-a-wyrm If you don't have two Dragon Gems, you've got a problem: you need to fight the Dragon to get an item required to complete the next level! To awaken the Dragon, you'll need to use the two Dragon Gems whilst standing in front of the Dragon Head carved in the ledge near the entrance. If you intend of fighting the Dragon, don't pick up the Energy Vials unless you really need the extra health! Here you can pick up seven Bags of Gold, three Chests of Gold, two Energy Vials and the Star Rune needed to exit the level (PS4 players can also find a Club in a Chest too). On the left room is a waterfall cave you can enter to access the Dragon's Lair. In the next room, kill the Rhinotaur who shows up, then smash the crystal to get a Chest of Gold. Smash the crystallized Imp at the top, then top up at the Merchant Gargoyle if you need to before opening the nearby gate with your Earth Rune. Be careful not to get your weapon nicked by the Thief Imp whilst fighting the Rhinotaurs! On your way to the top will be an Imp, two Rhinotaurs and a Thief Imp. In the next room you'll find a zig-zagging ramp with a Bag of Gold on one end and a Life Fountain on the other. There's another Rhinotaur along the raised section on the left side of the room where the Bag of Gold is, and another at the exit. They're more formidible on PS4 however, as their hammer can deal damage from large distances: keep away and used Ranged Weapons if you find them to be a lot of trouble. These enemies are less fearsome than they sound: avoid their hammer smashes and hit them with your powerful weapon of choice and they'll go down fast. Kill the crystallized Imp, then set off the Skull Chest to kill a few more, as well as expose a Rhinotaur. Return to the previous room and continue left to enter a large cavern. These damage you, but you have to brave them to collect the Bag of Gold and the Earth Rune. Instead, take the right path into a room with a crystallized Imp and a Thief Imp.įrom here, go left into a room with a giant crystal (green on PS1, orange on PS4) casting laser beams onto the floor. The left-hand path leads to the exit, but you'll need the Star Rune to raise the bridge to it. In the first room, smash the two giant crystals with a weapon to reveal a Bag of Gold and an Imp. Go down the right-hand path to enter the caves proper. The Chalice is in this room down the left-hand path at the fork, however you obviously cannot collect it yet. While they look tough, your Magic Sword can kill them in one or two hits. So now we have credits, we hope to find out a little more about what happened and if anything has survived- though who exactly are B.C.P? Does it stand for “Bizzare Computer Productions”, who did these games? So far, HVSC has no music for the game – unless it is one of the unlabelled tunes under Sonic Graffiti.You begin in a large open area with crystal walkways patrolled by flying Shadow Demons. It was wondered if an actual C64 version ever existed, but Robin Gravel confirmed that a C64 version was planned – as the actual game inlay contains loading instructions and also C64 credits. Did it get completed?… was it even started?… We need to find develops to find out more, but maybe you can help us? The game got mixed reviews, but still it would be nice to find something of the game. It was later bundled on a AA covertape with level select option. The Amstrad version was programmed by Adam Waring, who would later become Technical Editor of Amstrad Action. org/infoseekid.cgi?id=0002936) but sadly the C64 version seems to have slipped away somewhere. The game got a release on both the Spectrum and Amstrad (. This is what describes the story to Lost Caves, a boulderdash/repton clone with a hint of Indiana Jones thrown into the theme. Dare you enter this subterranean nightmare?” For almost a thousand years explorers and archaeologists alike have dreamed of the legendary lost caves and gained the riches they are said to hold. “Pursued by a band of cut-throat nomads, you stumble across an ancient map, showing the position of the mythical diamond mines, the lost caves.
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